Kinetic Sculpture with Arduino
Sculpture is as much about motion as it is about materials. Whether a piece resists the stressors of its environment or actively responds to them, our relation to three-dimensional artwork depends upon both the implied motion of static forms and their kinetic aspects. In this class, we will utilize circuitry and interactive electronics to create sculptures that move and have the ability to respond to their audience and environment. We will utilize the Arduino microcontroller platform and learn about the basics of motor control, sensors, and programming. Prior programming and electronics experience is not required, but an interest in emerging media tools will be a useful asset. We will study artists working within the field, referencing and building upon existing work in the process of developing our own ideas. Through hands-on prototyping, testing, and finishing, we will grow our skill sets and become increasingly adept at navigating the junction between concept and feasibility.
Visual Arts courses
- Advanced Painting I
- Advanced Painting II
- Advanced Photography
- Advanced Printmaking
- Animation Studio: Direct Techniques
- Artist Books
- Basic Analog Black-and-White Photography
- Basic Color Photography
- Beginning Painting: Form and Color
- Cinematography, Composition and Form
- Cinematography: Composition, Color and Style
- Color
- Concepts in Sculpture
- Contemporary Painting II: Discourse and Practice
- Contemporary Painting I: Studio Practice
- Digital Documentary Storytelling: Development and Process
- Digital Imaging Techniques
- Drawing for Animation: Light and Form
- Drawing Machines
- Drawing: Seeing in Reverse
- Experimental Animation: Hybrid Imaging
- Filmmaking Structural Analysis
- Filmmaking: Visions of Social Justice
- First-Year Studies in Printmaking
- First-Year Studies: Working With Performance For Screenwriters and Directors
- Interdisciplinary Studio/Seminar
- Intermediate Photography
- Kinetic Sculpture with Arduino
- Machines as Material
- Making the Genre Film: Horror, Sci-Fi, and Fantasy
- Making the Independent Feature Film
- Media Sketchbooks
- Producing Independent Film, TV, and Video: A Real-World Guide, Part I
- Producing Independent Film, TV, and Video: A Real-World Guide, Part II
- Screenwriting: The Art and Craft of Film-Telling
- Screenwriting: The Art and Craft of Film-Telling
- Script to Screen
- Script to Screen
- Storyboard Drawing and Visualization for Film, Animation, and Interactive Media
- Sustainable Architecture Studio Lab
- The Director Prepares
- The Director Prepares
- Things and Beyond
- Third Screen: Playable Media for Mobile Devices
- Two-Dimensional Design
- Working With Light and Shadows
- Working With Light and Shadows
- Writing for the Screen
- Writing the Television Series