Drawing Machines
From environmentally powered drawings to computer vision and motors, drawing machines serve as a vehicle to visualize the energy patterns in the world around us in new and interesting ways. In this class, we will examine drawing machines from the perspective of the hacker and the inventor, applying technical and nontechnical tools alike to create emergent behaviors in our work. The class will begin with a survey of practitioners within the field of process-oriented art and evolve into an exploration of basic interactive circuitry and programming. We will spend a significant amount of time learning how to build projects with the Arduino microcontroller platform. A series of in-class prototyping workshops will introduce students to a variety of materials and building strategies, while outside-of-class assignments will build upon each week’s explorations into generative art-making techniques. In addition to regular class meetings and conferences, students will be expected to participate in weekly group workshops that will facilitate skill sharing and group problem solving. Experimentation and learning through concerted effort will be paramount.
Visual Arts courses
- Advanced Painting I
- Advanced Painting II
- Advanced Photography
- Advanced Printmaking
- Animation Studio: Direct Techniques
- Artist Books
- Basic Analog Black-and-White Photography
- Basic Color Photography
- Beginning Painting: Form and Color
- Cinematography, Composition and Form
- Cinematography: Composition, Color and Style
- Color
- Concepts in Sculpture
- Contemporary Painting II: Discourse and Practice
- Contemporary Painting I: Studio Practice
- Digital Documentary Storytelling: Development and Process
- Digital Imaging Techniques
- Drawing for Animation: Light and Form
- Drawing Machines
- Drawing: Seeing in Reverse
- Experimental Animation: Hybrid Imaging
- Filmmaking Structural Analysis
- Filmmaking: Visions of Social Justice
- First-Year Studies in Printmaking
- First-Year Studies: Working With Performance For Screenwriters and Directors
- Interdisciplinary Studio/Seminar
- Intermediate Photography
- Kinetic Sculpture with Arduino
- Machines as Material
- Making the Genre Film: Horror, Sci-Fi, and Fantasy
- Making the Independent Feature Film
- Media Sketchbooks
- Producing Independent Film, TV, and Video: A Real-World Guide, Part I
- Producing Independent Film, TV, and Video: A Real-World Guide, Part II
- Screenwriting: The Art and Craft of Film-Telling
- Screenwriting: The Art and Craft of Film-Telling
- Script to Screen
- Script to Screen
- Storyboard Drawing and Visualization for Film, Animation, and Interactive Media
- Sustainable Architecture Studio Lab
- The Director Prepares
- The Director Prepares
- Things and Beyond
- Third Screen: Playable Media for Mobile Devices
- Two-Dimensional Design
- Working With Light and Shadows
- Working With Light and Shadows
- Writing for the Screen
- Writing the Television Series