Further Painting
This class will focus on further developing the student’s work in drawing and painting from observation. We will begin by working from the model and from nature. Next, we will learn to see and translate architectural perspective into forms and space to serve as subject matter, as well as context. This class will be taught in acrylics, using pure water-dispersed pigments and a variety of acrylic binders. These materials will give the student an opportunity to experiment with a variety of painting processes, which then can be used to further develop the student's painting style and ideas. The structure of this course is divided between class work and individual conference work. There will be regular class critiques, slide presentations, and visits to galleries. In conference, each student will research an artist’s skill or a period in art history and give a presentation to the class. For conference painting, the students will be asked to work creatively and thoughtfully and to challenge themselves to take risks. The student is expected to work consistently in the painting studio outside of class time. This course is for the student who is able to independently generate and maintain a working momentum. Please bring to the interview documentation of prior work. This course is open to any student who has completed one college-level course in painting.
Visual Arts courses
- Advanced Photography
- Advanced Printmaking
- Animation: Documentary
- Animation: Claymation and Puppets
- Architecture Studio: Designing Built Form
- Art Games, Creative Code, and Experimental Media
- Artist Books
- Basic Color Photography
- Beginning Painting: Form and Image
- Black-and-White Photography
- Character Development Drawing for Animation, Film, and Interactive Media
- Cinematography – Composition, Color, and Style
- Color
- Concepts in Sculpture
- Contemporary Painting: Discourse and Practice
- Designing for Physical Interaction
- Digital Documentary Storytelling: Development and Production
- Digital Imaging Techniques
- Drawing: A Big Evolution
- Drawing: Translating an Invisible World
- Dungeons, Dragons and Drama: The Tabletop RPG
- Filmmaking for the Web: Making the Independent Web Feature Film
- Video/Media Laboratory: Abstractions
- Video/Media Laboratory: Experimental Narrative
- First-Year Studies: Finding Yourself In Film: An Introduction to Filmmaking
- Frame x Frame II: The Short Form
- Frame x Frame I: The Fluid Master
- Further Painting
- Games People Write: Narrative Design and Screenwriting for Games
- Hacked, Glitched and Emergent Systems
- Industrial Design
- Interdisciplinary Studio/Seminar
- Intermediate Photography
- Landscape as Material – Joe Winter
- Making the Independent Web Feature Film
- Physical Computing: Beginning With Interactive Electronics
- Printmaking I, II
- Printmaking I, II (Monotype/Monoprint)
- Producing Independent Film, TV and Video: A Real World Guide I
- Producing Independent Film, TV and Video: A Real World Guide II
- Screenwriting: Structure: Sequences Into Three Acts
- Screenwriting: The Art and Craft of Film-Telling
- Screenwriting: Writing the Contemporary “Film”
- Storyboard Drawing and Visualization for Film, Animation and Interactive Media
- Studio Practice: 27 Paintings
- The Body, Inside Out: Interdisciplinary Studio
- The Director Prepares
- The Director Prepares
- The Face: A Mixed-Media Studio
- Things and Beyond
- Time as Material: Sculpture and the Fourth Dimension
- Working With Light and Shadow
- Working With Light and Shadow
- Writing for the Screen
- Writing Movies: Simple Screenplay Structure
- Writing the Television Series