Drawing: A Big Evolution
Drawings demand to be changed over time through process—they are always evolving. This evolution will serve as the foundation for this highly creative drawing course. In class, students will work on observational and idea-based drawings over extended periods of time. They will work on each project in class for approximately two weeks and bring it to a finished state outside of class. Through varied, in-depth projects, they will gain a greater understanding of the techniques of drawing and learn to combine ideas and mediums in personal, thought-provoking ways. The choice of medium will be flexible and varied and will include charcoal, graphite, ink, pastel, conte, color pencil, etc. Additionally, students will be asked to directly address the scale of their drawings—from very small, intricate works to large-scale, exuberant pieces. The subjects of the drawings will vary widely as well—from detailed drawings of the human figure to abstract, conceptual drawings in color. Some additional subjects may include space, memory, time, narrative, installation, collage, imagination, collaboration, movement and time, color, and humor. Permeating all of this will be an investigation into ways of introducing content into the work. What will your drawings be about? Independent work outside of class is required. Studio practice will be reinforced through discussion, occasional written work, readings, slides, and gallery/museum visits. A studio visit with an artist in New York City will also be scheduled.
Visual Arts courses
- Advanced Photography
- Advanced Printmaking
- Animation: Documentary
- Animation: Claymation and Puppets
- Architecture Studio: Designing Built Form
- Art Games, Creative Code, and Experimental Media
- Artist Books
- Basic Color Photography
- Beginning Painting: Form and Image
- Black-and-White Photography
- Character Development Drawing for Animation, Film, and Interactive Media
- Cinematography – Composition, Color, and Style
- Color
- Concepts in Sculpture
- Contemporary Painting: Discourse and Practice
- Designing for Physical Interaction
- Digital Documentary Storytelling: Development and Production
- Digital Imaging Techniques
- Drawing: A Big Evolution
- Drawing: Translating an Invisible World
- Dungeons, Dragons and Drama: The Tabletop RPG
- Filmmaking for the Web: Making the Independent Web Feature Film
- Video/Media Laboratory: Abstractions
- Video/Media Laboratory: Experimental Narrative
- First-Year Studies: Finding Yourself In Film: An Introduction to Filmmaking
- Frame x Frame II: The Short Form
- Frame x Frame I: The Fluid Master
- Further Painting
- Games People Write: Narrative Design and Screenwriting for Games
- Hacked, Glitched and Emergent Systems
- Industrial Design
- Interdisciplinary Studio/Seminar
- Intermediate Photography
- Landscape as Material – Joe Winter
- Making the Independent Web Feature Film
- Physical Computing: Beginning With Interactive Electronics
- Printmaking I, II
- Printmaking I, II (Monotype/Monoprint)
- Producing Independent Film, TV and Video: A Real World Guide I
- Producing Independent Film, TV and Video: A Real World Guide II
- Screenwriting: Structure: Sequences Into Three Acts
- Screenwriting: The Art and Craft of Film-Telling
- Screenwriting: Writing the Contemporary “Film”
- Storyboard Drawing and Visualization for Film, Animation and Interactive Media
- Studio Practice: 27 Paintings
- The Body, Inside Out: Interdisciplinary Studio
- The Director Prepares
- The Director Prepares
- The Face: A Mixed-Media Studio
- Things and Beyond
- Time as Material: Sculpture and the Fourth Dimension
- Working With Light and Shadow
- Working With Light and Shadow
- Writing for the Screen
- Writing Movies: Simple Screenplay Structure
- Writing the Television Series