Animation: Documentary
This comprehensive, yearlong course provides students with an opportunity to create short, animated, documentary films emerging from investigation or activist interests. The focus of this class is on the development of 2D animation techniques and approaches that embrace documentary film as a fine-art practice. Through creative process and research, students nurture documentary ideas that they then execute in animation or with a combination of animation and cinéma vérité sources. Practice in this course is integrated with theory, so that filmmaking is held within the context of critical and conceptual thinking about documentary film. To enable students to understand the fundamental processes of 2D stop-motion animation production, the first semester of this course is devoted simultaneously to story ideas and to technical instruction, including workshops in story development, drawing for animation, cut-out animation, lighting, cameras, and the After Effects, Photoshop, and Toon Boom software. With the recent explosion of interest in documentary film production, this course offers students the chance to discover their own unique style for the telling of existent stories. Working both in teams and individually, students will produce a series of short animation projects in the first term; in term two, they will develop a single film project of greater length and depth. Conference films in the spring semester will be approximately 3-10 minutes in length and suitable for festivals and/or Web distribution. Students should come prepared with two or three documentary ideas. Some drawing experience is favorable. Limited enrollment: 8 students
Visual Arts courses
- Advanced Photography
- Advanced Printmaking
- Animation: Documentary
- Animation: Claymation and Puppets
- Architecture Studio: Designing Built Form
- Art Games, Creative Code, and Experimental Media
- Artist Books
- Basic Color Photography
- Beginning Painting: Form and Image
- Black-and-White Photography
- Character Development Drawing for Animation, Film, and Interactive Media
- Cinematography – Composition, Color, and Style
- Color
- Concepts in Sculpture
- Contemporary Painting: Discourse and Practice
- Designing for Physical Interaction
- Digital Documentary Storytelling: Development and Production
- Digital Imaging Techniques
- Drawing: A Big Evolution
- Drawing: Translating an Invisible World
- Dungeons, Dragons and Drama: The Tabletop RPG
- Filmmaking for the Web: Making the Independent Web Feature Film
- Video/Media Laboratory: Abstractions
- Video/Media Laboratory: Experimental Narrative
- First-Year Studies: Finding Yourself In Film: An Introduction to Filmmaking
- Frame x Frame II: The Short Form
- Frame x Frame I: The Fluid Master
- Further Painting
- Games People Write: Narrative Design and Screenwriting for Games
- Hacked, Glitched and Emergent Systems
- Industrial Design
- Interdisciplinary Studio/Seminar
- Intermediate Photography
- Landscape as Material – Joe Winter
- Making the Independent Web Feature Film
- Physical Computing: Beginning With Interactive Electronics
- Printmaking I, II
- Printmaking I, II (Monotype/Monoprint)
- Producing Independent Film, TV and Video: A Real World Guide I
- Producing Independent Film, TV and Video: A Real World Guide II
- Screenwriting: Structure: Sequences Into Three Acts
- Screenwriting: The Art and Craft of Film-Telling
- Screenwriting: Writing the Contemporary “Film”
- Storyboard Drawing and Visualization for Film, Animation and Interactive Media
- Studio Practice: 27 Paintings
- The Body, Inside Out: Interdisciplinary Studio
- The Director Prepares
- The Director Prepares
- The Face: A Mixed-Media Studio
- Things and Beyond
- Time as Material: Sculpture and the Fourth Dimension
- Working With Light and Shadow
- Working With Light and Shadow
- Writing for the Screen
- Writing Movies: Simple Screenplay Structure
- Writing the Television Series