Let’s Get Physical: Building an Interactive World
Open—Spring
Through individual and group projects, students will be introduced to the world of creating interactions using sensors. Instead of keyboard and mouse inputs, sensors allow the real world of heat, sound, motion, moisture, pressure, and more to become inputs for computation. From interactive sculptures to plants that tweet when they need to be watered, the possibilities are endless.
Visual Arts courses
- Animation for Short Films
- Advanced Painting
- Advanced Photography
- Advanced Printmaking
- Animation Sketchbooks
- Architecture Studio: Designing Built Form
- Artist Books
- Basic Analog Black-and-White Photography
- Basic Painting: Color and Form
- Beginning Painting: Value, Color, and Composition
- Concepts in Game Design
- Contemporary Painting Practices/Traditional Techniques
- Creative Code
- Digital Documentary Storytelling: Development and Process
- Digital Photography
- Drawing: A Big Evolution
- Drawing: Translating an Invisible World
- Filmmaking Structural Analysis: Film Writing
- First-Year Studies in Visual Art
- First-Year Studies: Outside Cinema: Contemporary Approaches to Video Art Production
- First-Year Studies: The Photograph Now
- Frame By Frame I
- Frame By Frame II
- Interdisciplinary Studio/Seminar
- Intermediate Photography
- Let’s Get Physical: Building an Interactive World
- Making the Genre Film: Horror, Sci-Fi and Fantasy
- Printmaking I, II
- Producing Independent Film, TV, and Video—A Real-World Guide
- Script to Screen I
- Concepts in Sculpture
- The Art of Storytelling
- The Webisodics Project/Web Series Asylum
- Things and Beyond
- Writing for the Screen
- Writing Movies I
- Writing Movies II
- Writing the Film

