Creative Code
This course is an introduction to graphics and interactive programming for visual artists and writers. Programmers are welcome, though the class assumes no programming background. The course is divided into two sections: first, a focus on basic skills—especially the fundamentals of computational form, including the concepts of drawing, color, procedural animation, loops, transformations, recursion, arrays, noise, and behavior; second, students will build on these skills to work with live inputs, gesture, and human interaction and pursue more advanced concepts such as generative code, flocking, or simulation. Conference projects may include visualizations, video experiments, installations, and games. This course is taught in Processing 1.0 and Max/MSP/Jitter and may make use of input devices such as Web cams and the Kinect sensor.
Visual Arts courses
- Animation for Short Films
- Advanced Painting
- Advanced Photography
- Advanced Printmaking
- Animation Sketchbooks
- Architecture Studio: Designing Built Form
- Artist Books
- Basic Analog Black-and-White Photography
- Basic Painting: Color and Form
- Beginning Painting: Value, Color, and Composition
- Concepts in Game Design
- Contemporary Painting Practices/Traditional Techniques
- Creative Code
- Digital Documentary Storytelling: Development and Process
- Digital Photography
- Drawing: A Big Evolution
- Drawing: Translating an Invisible World
- Filmmaking Structural Analysis: Film Writing
- First-Year Studies in Visual Art
- First-Year Studies: Outside Cinema: Contemporary Approaches to Video Art Production
- First-Year Studies: The Photograph Now
- Frame By Frame I
- Frame By Frame II
- Interdisciplinary Studio/Seminar
- Intermediate Photography
- Let’s Get Physical: Building an Interactive World
- Making the Genre Film: Horror, Sci-Fi and Fantasy
- Printmaking I, II
- Producing Independent Film, TV, and Video—A Real-World Guide
- Script to Screen I
- Concepts in Sculpture
- The Art of Storytelling
- The Webisodics Project/Web Series Asylum
- Things and Beyond
- Writing for the Screen
- Writing Movies I
- Writing Movies II
- Writing the Film

