Games, Interactivity, and Playable Media
Games, Interactivity, and Playable Media spans offerings in visual arts, film and media, and computer science to foster technical and digital literacy in the arts. Designed for experimentation, this initiative helps students establish digital proficiency while supporting the exploration of a wide range of new media forms and technologies. Courses of study might include visual programming, artificial intelligence, gaming, robotics, experimental animation, computer arts, experimental media design, data visualization, real-time interactivity, digital signal processing, cross-platform media environments, and mobile media development. Students are encouraged to coordinate these project-based investigations of the digital throughout their studies in the humanities, including literature, philosophy, politics, sociology, theatre, and writing.
Courses in other disciplines related to Games, Interactivity, and Playable Media
- Animation Studio: Direct Techniques
- Concepts in Sculpture
- Digital Imaging Techniques
- Drawing Machines
- Experimental Animation: Hybrid Imaging
- Is the Singularity Near?
- Kinetic Sculpture with Arduino
- Machines as Material
- Media Sketchbooks
- New Media Literacies
- Privacy v. Security in a Networked World
- Storyboard Drawing and Visualization for Film, Animation, and Interactive Media
- The Soul of the Machine: An Introduction to Computer Architecture
- The Way of the Program: An Introduction to Computer Science
- Things and Beyond
- Third Screen: Playable Media for Mobile Devices