Games, Interactivity, and Playable Media
Games, Interactivity, and Playable Media spans offerings in visual arts, film and media, and computer science to foster technical and digital literacy in the arts. Designed for experimentation, this initiative helps students establish digital proficiency while supporting the exploration of a wide range of new media forms and technologies. Courses of study might include visual programming, artificial intelligence, gaming, robotics, experimental animation, computer arts, experimental media design, data visualization, real-time interactivity, digital signal processing, cross-platform media environments, and mobile media development. Students are encouraged to coordinate these project-based investigations of the digital throughout their studies in the humanities, including literature, philosophy, politics, sociology, theatre, and writing.
Courses in other disciplines related to Games, Interactivity, and Playable Media
- Animation: Documentary
- Animation: Claymation and Puppets
- Art Games, Creative Code, and Experimental Media
- Artificial Minds
- Bio-Inspired Artificial Intelligence
- Character Development Drawing for Animation, Film, and Interactive Media
- Databases
- Designing for Physical Interaction
- Digital Zeitgeist
- Dungeons, Dragons and Drama: The Tabletop RPG
- Video/Media Laboratory: Abstractions
- Video/Media Laboratory: Experimental Narrative
- Games People Write: Narrative Design and Screenwriting for Games
- Hacked, Glitched and Emergent Systems
- Industrial Design
- Physical Computing: Beginning With Interactive Electronics
- Principles of Programming Languages
- Storyboard Drawing and Visualization for Film, Animation and Interactive Media
- The Computational Beauty of Nature
- The Way of the Program: An Introduction to Computer Science